QYNDRA
Revive the fire wells of Kaldryn
A dark-fantasy chain-reaction puzzle. Tap a well, sow its runes around the loop, and when a well holds four it ignites, firing runes onward to set off the next. One clever tap can light the whole board.
Free to play. No lives, no energy timers, no forced ads.
Why it hooks you
Chain reactions
Every ignition scores more than the last. Long chains turn the fire white-hot, then blue.
The Daily Rune
One board for everyone, five taps. Keep your streak alive and share your result.
Realms to restore
Short Saga levels with one goal each: ice, tides, blast and gold runes, and realm finales.
Endless Siege
The siege sends more runes every tap. Burn them away for as long as you can hold.
Your ember drake
A small familiar who watches your taps, cheers your chains and breathes fire on a finale.
Fair by design
No lives or timers. Every level is beatable without paying. Optional ads only for rewards you choose.
The realms of Kaldryn
I · Ember Peaks
Fire runes and frozen wells.
II · Tidehold
Tide runes turn the flow around mid-cascade.
III · Galevault
Coming later.
IV · Rootdeep
Coming later.
How to play
Twelve stone wells form a loop. Tap a well that holds runes: you pick them all up and drop one into each following well, anticlockwise. The moment a well holds exactly four runes it ignites, scores, and fires three runes onward. Fired runes can ignite the next wells, and those fire on again.
Press and hold a well to see where its runes will land.